Monday 23 November 2009

Visual Style, Feedback Interface and Perspectives

Castlevania IV (SNES)

The game is about a legend that says every 100 years the forces of good and evil will meet and basically Simon Belmont is sent to save the world against the vampire Dracula

The game is set in 1691 and the theme is much like a dark dungeon.

The game features a life bar at the top of the screen (shown in a bar) to visualise how much health the player and enemy has.

The game will play an audible sound when a player is attacked or health is lost.

The game plays in both 2D and Scrolling perspectives.



Goldeneye (Nintendo 64)

The game is based on the mid-90’s blockbuster hit Goldeneye and followed the storyline from the action-based movie. James Bond teams up with the lone survivor of a destroyed Russian research centre to stop the hijacking of a nuclear space weapon by a fellow agent believed to be dead.

The game is set in 1995.

The game will display a life meter if and when a player has taken damage.

The game has support for the rumble pack expansion used on the N64; the controller will rumble if a player is shot at, or an explosion takes place.

The game will play an audible sound when a player is attacked or health is lost as well as this the main character James will breathe heavily if a lot of damage has been taken.

The game features First-person, 3D and Third-person perspectives.



Street Fighter The Movie (Saturn/Playstation)

The game is based on the movie of Street Fighter which in turn is based off the original Street Fighter video game series. Col. Guile and various other martial arts heroes fight against the tyranny of Dictator M. Bison.

The game is set in 1994.

Much like most fighting games the game will display a life meter to display if and when a player has knocked out or received damaged.

Most of the attacks used in the game have unique sounds to that player and move, to allow the player to distinguish which attack they have used. The game will also play a series audible sound when a player is attacked or health is lost.

The game features the Full motion video perspective; this is when a video is used as the game is played. In this case the fighters are videos of the original actors in the movie.



TwinBee (Arcade)

TwinBee is a vertical shoot'em up heavily influenced by Namco's Xevious. The ship can fire forward with a button, and drop bombs (with their tiny arms).

Unlike many games TwinBee didn’t really have a back-story until the game had become popular in Japan in the early 90’s which was introduced by Anime

Like many vertical shooters, the game displays a meter indicating how many life’s the player has left and displaying any enemies that fly in from the top of the screen

The game makes use of the Aerial perspective.

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