Monday 30 November 2009

The Games Industry Uncovered - Task 1B

Current Financial Issues

Current financial issues can trouble the games industry, such as the following key things:

Milestones

Milestones are important when keeping financial issues at bay; they keep everything in order and are essential to manage and control a project, and can be used to check how a project is progressing.

For example you are project manager for a games company. You employ around 60 employees, you are paying them by the hour. A company has come to you and asked for your services in producing a platform game by a deadline. You don’t set any milestones and your team have not used time effectively and failed to meet the deadline. This puts your team in jeopardy because not only does this possibly affect your payment from whoever asked for your services but it also gives you a bad reputation.

Business Models

A business model is nothing more than a representation of how a business makes (or intends to make) money. This can be affected by financial issues. Imagine you are an entrepreneur and you come up with an idea for a product nobody else has thought of, and you start a business with the help of investors. However, you have one constraint - you are short of money to advertise your product to a wide audience. This is an example of how financial problems can affect the business model.

Budgets

Budgeting is also important to keeping away from financial issues; this is because it allows you to control the amount of money you spend in certain areas. Imagine you are running a games company and you hire a team of developers, but you don’t budget correctly. This means you run out of money and are unable to complete the project.

Market trends

A market trend is tendency of a market to do something in a particular direction over a space of time, within the industry there are various different market trends including:

Products

There are marketing trends when it comes to the public buying in products, this can be things such as games. An example of this is with the latest Call of Duty; a current trend in the video game industry is a lust for First person shooters

National

National Trends are when a product is released and a specific country will have liking or disliking to it, example a game is released internationally and sells highly in just one country. Trends like this can indefinitely increase financial issues for games companies if this takes place.

International Trends

Much like national trends except on an international scale example a game is released internationally and most countries like a similar genre so the sales are okay. Just like national trends it can increase financial issues as well as aid them.

Industry Trends

Industry trends are a tendency to do something within a certain industry such as the games industry examples of these are:-

Original IP

These are games that have original ideas are used to produce a game; an example of this is Wet. What makes this original IP is that no other games company uses a character similar to her with her movement and game play.

Franchised IP

Franchised IP are games that use either licensed ideas or other ideas to produce a game this can also be based on merchandise and comics. An example of this the Halo series.

Film Industry Comparison

Sometimes games get turned into movies this can sometimes be very poor because of the transition between the two and vice versa.

Monday 23 November 2009

Visual Style, Feedback Interface and Perspectives

Castlevania IV (SNES)

The game is about a legend that says every 100 years the forces of good and evil will meet and basically Simon Belmont is sent to save the world against the vampire Dracula

The game is set in 1691 and the theme is much like a dark dungeon.

The game features a life bar at the top of the screen (shown in a bar) to visualise how much health the player and enemy has.

The game will play an audible sound when a player is attacked or health is lost.

The game plays in both 2D and Scrolling perspectives.



Goldeneye (Nintendo 64)

The game is based on the mid-90’s blockbuster hit Goldeneye and followed the storyline from the action-based movie. James Bond teams up with the lone survivor of a destroyed Russian research centre to stop the hijacking of a nuclear space weapon by a fellow agent believed to be dead.

The game is set in 1995.

The game will display a life meter if and when a player has taken damage.

The game has support for the rumble pack expansion used on the N64; the controller will rumble if a player is shot at, or an explosion takes place.

The game will play an audible sound when a player is attacked or health is lost as well as this the main character James will breathe heavily if a lot of damage has been taken.

The game features First-person, 3D and Third-person perspectives.



Street Fighter The Movie (Saturn/Playstation)

The game is based on the movie of Street Fighter which in turn is based off the original Street Fighter video game series. Col. Guile and various other martial arts heroes fight against the tyranny of Dictator M. Bison.

The game is set in 1994.

Much like most fighting games the game will display a life meter to display if and when a player has knocked out or received damaged.

Most of the attacks used in the game have unique sounds to that player and move, to allow the player to distinguish which attack they have used. The game will also play a series audible sound when a player is attacked or health is lost.

The game features the Full motion video perspective; this is when a video is used as the game is played. In this case the fighters are videos of the original actors in the movie.



TwinBee (Arcade)

TwinBee is a vertical shoot'em up heavily influenced by Namco's Xevious. The ship can fire forward with a button, and drop bombs (with their tiny arms).

Unlike many games TwinBee didn’t really have a back-story until the game had become popular in Japan in the early 90’s which was introduced by Anime

Like many vertical shooters, the game displays a meter indicating how many life’s the player has left and displaying any enemies that fly in from the top of the screen

The game makes use of the Aerial perspective.

Visual Style, Feedback Interface and Perspectives

Castlevania IV (SNES)

Story:
The game is about a legend that says every 100 years the forces of good and evil will meet and basically Simon Belmont is sent to save the world against the vampire Dracula
Setting:
Dark Dungeon, 1691
Feedback interface:-
Visual:
The game features a life bar at the top of the screen (shown in a bar) to visualise how much health the player and enemy has.
Auditory:
The game will play an audible sound when a player is attacked or health is lost.
Perspectives:-
The game features both 2D and Scrolling perspectives

Goldeneye (Nintendo 64)

Setting:
The game is based on the mid-90’s blockbuster hit Goldeneye and followed the storyline from the action-based movie.
Story:
James Bond teams up with the lone survivor of a destroyed Russian research centre to stop the hijacking of a nuclear space weapon by a fellow agent believed to be dead. IMDb. (2009).
Setting:
1995
Feedback interface:-
Visual:
The game will display a life meter if and when a player has taken damaged.
Physical sensation:
The game has support for the rumble pack expansion used on the N64; the controller will rumble if a player is shot at, or an explosion takes place.
Auditory:
The game will play an audible sound when a player is attacked or health is lost as well as this the main character James will breathe heavily if a lot of damage has been taken.
Perspectives:-
The game features First-person, 3D and Third-person perspectives.

Street Fighter The Movie (Saturn/Playstation)

The game is based on the movie of Street Fighter which in turn is based off the original Street Fighter video game series.
Story:
Col. Guile and various other martial arts heroes fight against the tyranny of Dictator M. Bison and his cohorts. IMDb. (2009).
Setting:
1994
Feedback interface:-
Visual:
Much like most fighting games the game will display a life meter to display if and when a player has knocked out or received damaged.
Auditory:
Most of the attacks used in the game have unique sounds to that player and move, to allow the player to distinguish which attack they have used. The game will also play a series audible sound when a player is attacked or health is lost.
Perspectives:-
The game features the Full motion video perspective; this is when a video is used as the game is played. In this case the fighters are videos of the original actors in the movie.

TwinBee (Arcade)

Story:
TwinBee is a vertical shoot'em up heavily influenced by Namco's Xevious. The ship can fire forward with a button, and drop bombs (with their tiny arms). Hardcore Gaming 101. (2009).
Back-story:
Unlike many games TwinBee didn’t really have a back-story until the game had become popular in Japan in the early 90’s which was introduced by Anime
Feedback interface:-
Visual:
Like many vertical shooters, the game displays a meter indicating how many life’s the player has left and displaying any enemies that fly in from the top of the screen
Auditory:
Not much to say on this front because the few sounds the game makes are simple firing sounds from the either your artillery or the enemies.
Perspectives:-
The game features the Aerial perspective.